class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(HelloWorld);
void Play(Ref *pSender);
};
In HelloWorld.cpp:
#include "NewScene.h"
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
auto menu_item_1 = MenuItemFont::create("Play", CC_CALLBACK_1(HelloWorld::Play, this));
auto *menu = Menu::create(menu_item_1,NULL);
menu->alignItemsVerticallyWithPadding(40);
this->addChild(menu);
return true;
}
void HelloWorld::Play(cocos2d::Ref *pSender){
CCLOG("Play");
auto scene = NewScene::createScene();
Director::getInstance()->replaceScene(scene);
}
In NewScene.h:
class NewScene : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(NewScene);
void GoBack(Ref *pSender);
};
In NewScene.cpp:
#include "HelloWorldScene.h"
bool NewScene::init()
{
if ( !Layer::init() )
{
return false;
}
auto menu_item_1 = MenuItemFont::create("Go Back", CC_CALLBACK_1(NewScene::GoBack, this));
auto *menu = Menu::create(menu_item_1,NULL);
menu->alignItemsVerticallyWithPadding(40);
this->addChild(menu);
return true;
}
void NewScene::GoBack(cocos2d::Ref *pSender){
auto scene = HelloWorld::createScene();
Director::getInstance()->replaceScene(scene);
}
No comments:
Post a Comment