Thursday, May 28, 2015

Cocos2d-x: EXEC_BAD_ACCESS Frustum Dirty

If you get this error message:

     EXEC_BAD_ACCESS Frustum Dirty

it means that the 3D model was wrongly added to


To solve it, you need to delay the adding of the 3D model until all the other code has executed.
So, do this:

bool GameScene::init()
    if ( !Layer::init() )
        return false;

    //  Add all your 2D Sprites here

    this->scheduleOnce(schedule_selector(GameScene::Init3DScene), 0.1f);

    return true;

void GameScene::Init3DScene(float dt){
    //  Add all your 3D Sprite models here
    auto girl = Sprite3D::create("girl.c3b");


No comments:

Post a Comment